Persona 2: Innocent Sin is a Japanese role-playing video game. It is the second entry in the Persona series, itself a subseries of the Megami Tensei franchise, and acts as a sequel to the original Persona. The game was re-released in 2011 for the PlayStation Portable. The original version was not localized for western territories, however the PSP version was released in North America and Europe under the title Shin Megami Tensei: Persona 2: Innocent Sin.
Innocent Sin takes place in the fictional Sumaru City, focusing on a group of high school students from Seven Sisters High School. The protagonist, Tatsuya Suou, and a group of friends must confront a villainous figure called the Joker, who is causing the spread of reality-warping rumors through the city. The group are aided in their quest by their Personas, personified aspects of their personalities. The gameplay features turn-based battle gameplay, where characters use their Personas in battle against demons, and a separate Rumor system, where rumors spread around the city can influence events in the characters' favor.
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Persona 2: Innocent Sins Gameplay
Persona 2: Innocent Sin is a role-playing game where the player takes control of a group of high school students as they explore the fictional city of Sumaru. The camera follows the party from an adjustable angled overhead perspective. The city in general is navigated using an overworld map. The game's main party holds up to five characters. Whenever the party is in a "safe" area (i.e. a room with no demon encounters), each party member can be conversed with. The party's route through dungeons can be traced using the Auto-Map, a basic floor plan of the current dungeon. As the main character moves around, the map will automatically mark new areas.[5] A key gameplay and story element is the Rumor system: if the party hears a rumor from an NPC, they can spread that rumor using the Kuzunoha detective agency, making the rumor become real and creating effects on the environment. These effects can range from making an accessory or character-specific weapon appear, to triggering the appearance of new shops for the party's use.
Battles include both story-triggered encounters and random encounters inside dungeons: during these encounters, the party is assigned a set of commands and performs them within a turn, then is given the option to change their strategy during the next turn. During battle, characters fight using melee attacks, use items purchased from shops outside battle, and cast a variety of spells using their Personas. Each character has a starting Persona, and each Persona has different elemental strengths and weaknesses. Different Personas can be used for defense, healing or elemental attacks. While a Persona is originally quite weak, if it is used enough, it will achieve a higher rank. In addition to individual actions, the player can align characters to trigger a Fusion Spell: when two or more party members use a certain sequence of spells, they will automatically summon multiple Personas to generate a powerful attack. The party can be manually controlled or act using an Auto-battle option.
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